Game Art Outsourcing Studio

Artwork and animation development services for games and interactive applications, including 2D, 3D, cartoon, semi-realistic, and realistic graphics, 2D and 3D animation, and VFX.

All Services

Key Game Art & Animation services

Fgfactory offers various game art and animation services and creates visual content for gaming, entertainment, education, advertising, and other industries. Our team includes specialists with diversified experience whose work aims to implement the ideas of our partners and clients into visual and animated content.

Concept art for characters, backgrounds, vehicles, and props

Concept art is one of the stages of the pipeline for creating visual assets for games. Our game art outsourcing studio has extensive experience in creating concept art in various graphic styles for game assets including characters, game locations and backgrounds, secondary objects, vehicles, building, and props, as well as the concept art for gameplay, loading and advertising illustrations.

Concept Art — game art & animation
Concept Art examples — game art & animation
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Complete 2D visual production for web, desktop and mobile games

Game graphics for 2D games are various assets that our creative team of artists creates for game projects, gamified, and other non-gaming experiences. These include 2D characters and game locations, environment objects, equipment, small objects and other props, static illustrations for key art, as well as game logos, in-game and advertising icons.

2D Game Artwork — game art & animation
2D Game Artwork examples — game art & animation
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2D animation for characters, objects, and interfaces in Spine and Unity

We create 2D animations for game assets such as characters, game environment objects, and make complex animations of game gameplay and user interfaces. Our specialists work mostly with Spine, which allows for smooth integration into the game engine. In addition, we make animations in the Unity game engine if it is required by the development pipeline.

2D Animation — game art & animation
2D Animation examples — game art & animation
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Game-ready 3D models and high-quality renders for various projects

Fgfactory is a team with broad expertise in the field of 3D artwork. We have experience with projects of varying complexity and for various purposes, including games, gaming experiences, non-gaming applications that use 3D graphics. Our game art services include work on creating both 3D assets optimized for game engines and 3D renders for the further use of static images based on 3D models.

3D Artwork — game art & animation
3D Artwork examples — game art & animation
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3D character modeling, texturing, rigging, and optimization for games

We design 3D characters for games, renders, promo art, and other purposes. We cover the entire pipeline of developing 3D character models, including character concept art, 3D modeling and texturing, optimization for the engine or character setup for rendering, and collaboration with other specialists for further integration of 3D characters.

3D Characters — game art & animation
3D Characters examples — game art & animation
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3D game environments for Unity and Unreal across all styles and scales

Our team of 3D and technical artists creates 3D environments for games on the Unity or Unreal Engine. The team’s expertise includes projects of varying complexity, stylization and use, including large open world locations, corridor-type environments, casual and realistic locations, various settings from the real world to fictional, sci-fi, fantasy and others.

3D Environments — game art & animation
3D Environments examples — game art & animation
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Full 3D animation pipeline from rigging to engine-ready asset delivery

In the process of creating 3D assets for game projects, we also make 3D animations for characters, environment objects, and props. The range of 3D animation works includes rigging, basic and special 3D animations, transition animations, as well as preparing assets for subsequent transfer to game developers and integration into the engine.

3D Animation — game art & animation
3D Animation examples — game art & animation
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Visual effects for games in Spine, After Effects, Unity, and Unreal Engine

In addition to 2D and 3D animation, our team of technical artists specializes in developing effects and simulations for games. We work with software including Spine and After Effects for 2D VFX, special plugins for 3D VFX, and also create effects directly in Unity or Unreal Engine.

VFX — game art & animation
VFX examples — game art & animation
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User experience and interface design adapted to game mechanics and goals

The user interface is the part of any game project that ensures user interaction with the game. Our team of designers works with all kinds of game mechanics and platforms including mobile, web and desktop. Depending on the type of project, business goals and other requirements, we provide an individual approach to working on wireframes and further on UI design.

Game UX / UI — game art & animation
Game UX / UI examples — game art & animation
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Our Toolkit

Design Tools

Working since 2010, the Fgfactory game art outsourcing studio has mastered and actively uses a diverse range of programs and technical tools to work on projects of varying complexity, 2D and 3D graphics, animations and effects, user interface, icons and other game assets.

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Our Experts for Hire

Fgfactory is a team of creative specialists that provides game art services, game animation services, technical art, VFX, and UX / UI design. We cover a wide range of graphic styles including 2D and 3D art for projects of various complexity.

Various Industries

Solving Problems

Fgfactory focuses on solving business problems, adapts to each niche and individually analyzes each case and problem. A personal approach to each case is the basis of the company's philosophy and policy.

Featured

Featured Case Studies

Each project in Fgfactory is a featured one for us, whether it is a small illustration or a multi-component game with various assets or animations, because an individual approach and a unique result are what we pursue in our work.

Mid-poly 3D character creation for game purposes

Mid-poly 3D character creation for game purposes

The project included the full production pipeline of the 3D character creation from scratch to the integration into a game engine.

We handled all production steps including concept art, 3D modeling, texturing, polycount optimization, rig and further animation.

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Hey Drops: Game artwork, illustrations, character design

Hey Drops: Game artwork, illustrations, character design

Game graphics creation for the mobile puzzle game Hey Drops. We designed the main game characters, game pieces, several sets of illustrations for in-game stories, game maps, interiors and other 2d assets.

Our team handled the entire visual style of the game creating happy and casual vibes for various user experiences and activities.

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Space Pirates: 1000+ 2D characters, game backgrounds, GUI

Space Pirates: 1000+ 2D characters, game backgrounds, GUI

Fgfactory carried out the entire graphic part of the game development from start to finish, which included the creation of 1000+ game characters, many game locations, in-game events and other assets.

Our team created a unique user interface design, and participated in the compositing of the interface into game graphics, and further in the integration of game assets into the engine.

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Game Art & Animation Portfolio

Fgfactory is a game art outsourcing company with a wide range of projects in various game graphics and animation areas. Below are work examples where you may find relevant examples, references, or just interesting works.

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The future of workflow

What Sets Us Apart as a Game Art Outsourcing Studio

Our game art studio primarily focuses on the visual style variability provided by the team, close interaction with developers, Art Lead support, process flexibility, the ability to expand or reduce the team in the shortest possible time, as well as comprehensive support during the project.

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Deep expertise within various graphics styles and pipelines

Studying the project materials, our team together with Art Lead defines the requirements for the graphic style, the necessary pipelines for work, as well as suitable specialists from the art team who are most suitable for the task. Having a wide range of opportunities in various directions and styles of game graphics, the project team is selected in such a way as to most accurately meet the requirements. If the initial data and goals are unclear, we can pick and recommend options that best suit the idea of the project and its business goals. In addition, during production, there is always the opportunity to adjust, change, or add graphic requirements.

Closed collaboration with developers for assets integration

Developing graphics for game projects requires close interaction between art, design, and animation teams with game developers, who then integrate assets into the project. We ensure full cooperation between teams and synchronization of processes at all stages of development: during initial pipeline planning, further creation taking into account the requirements of developers, at the integration stage to make the necessary adjustments and smooth implementation, and at the end of integration to check the correctness of the implementations, refinement, updating, and polishing of game assets in the engine.

Art Lead supervision and assistance for every project

The Art Lead participates in the project from the moment of work evaluation, and then at each stage carries out internal quality control, art direction, approval of both intermediate and final results. Each art and animation project requires an individual approach, selection of the right pipelines, correct evaluation and a relevant team of artists, designers and animators. Here our Art Lead plays a key role, providing comprehensive support on the project. Further work on creating game assets and animations is carried out under regular control and supervision of a qualified Art Lead specialist, as well as finalization and internal approval of the results.

Flexible approach to ensure smooth process and compliance

We use an individual approach to each task and flexible project management methods, allowing us to build the workflow as efficiently as possible and align with requirements and business goals. The uniqueness of each project is always a challenge in game development. Still, a flexible approach allows us to adapt to the specifics of each request and ensures that the final result matches the original expectations. The company's specialists have a diverse background, allowing them to understand each request's specifics in the shortest possible time and ensure a smooth process of creating a game product.

Opportunity to expand the team in the shortest possible time

Our practice includes the ability to adapt a project team to changing conditions, for example, related to a reduction in the timeline or an unexpected increase in the number of tasks. Such cases often require expanding the team working on the project in the shortest possible time, while existing pipelines, processes, quality, and work speed should not suffer. We have both multiple experience and technical and organizational capabilities and resources for the rapid expansion of the project team. New specialists can become part of both the existing team within Fgfactory and a third-party team that is attracted to develop the project.

360-degree support during the production and after the launch

Whether it is a small design project or a complex development project, Fgfactory provides all the necessary support during and after the project completion at your request. Our philosophy as well as the company policy is aimed at providing services in such a way that you do not have to worry about your project. Building long-term relationships with our clients, we strive to become a reliable partner who is responsible for a wide range of issues related to the development of games and gaming products and provide 360-degree assistance in all areas of graphics, design, development, and management of game projects.

Blog

Latest Updates and News

Discover interesting topics, articles, manuals on the development of 2D and 3D graphics, and other topics related to graphics and animation. We post the most interesting and useful things that happen in industry.

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FAQ

Knowledge Base

If you have general questions about graphics and animation development, or the information is not enough for you, please read the Frequently Asked Questions on creating graphics and animation for games. Also, feel free to write to us if you have more specific questions.

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Game art outsourcing is a common practice of transferring design and art work on a project to another company, or, more correctly, a game art studio, which specializes in this area and takes responsibility for completing the agreed work under the contract.

You can transfer the project to a contractor team in full so that the selected studio completes the project on a turnkey basis from start to release and transfers the final source files for further distribution of the product, or partially, allocating a limited amount of work, which, for example, has certain specifics or requires a special list of skills.

A common practice is when the customer company specializes only in art and design, so it outsources programming and integration to another team that specializes in development. Or, conversely, the company only has an engineering department and programming expertise, so game art is outsourced to a team that specializes in graphics development.

Companies such as Fgfactory are fully specialized in outsourcing services and perform a full range of tasks for the development of mobile, browser and desktop games including 2D, 3D graphics, animation, interface, programming of game engines, server development, testing and support.

Game art outsourcing has a number of advantages that allow game developers or producers of other interactive content to create products more efficiently, including:

  • The ability to gain access to a qualified and well-coordinated team of specialists who have the necessary expertise in the required niche, and also have built and debugged processes of interaction within the team.
  • Convenient and quick modification of the current team, including expansion of the team in the event of an increase in the number of tasks or a reduction in the project deadlines, and the selection of qualified specialists to strengthen the current team. In the same way, a quick and painless reduction of the team for existing processes can be carried out after the project is completed and additional resources are no longer needed.
  • A wide choice of specialists and the ability to hire them from anywhere in the world. Most outsourcing teams, including Fgfactory, are adapted to remote processes and provide a diverse range of specialists relevant to business goals.
  • Saving money on a number of expense items that are inevitable in the case of hiring specialists on staff. These include savings on legal and HR costs, no office rental costs, no work equipment and no other office expenses.

While making the choice from the range of game art outsourcing companies, you should first decide on the basic selection criteria, which may include the geolocation of the team (onshore or offshore) and the planned budget for the project. The options for finding a team are generally limited to several possible ones:

  1. Search in Google for keywords that match your request.
  2. Search for game art services through specialized catalogs that contain and update information about vendors in various fields of activity.
  3. By recommendations from reliable sources. If someone has had a positive experience working with a game art outsourcing company, they will most likely be able to give a recommendation.

Based on the results of such a selection, it is worth highlighting several teams (ideally 3-4), which you need to conduct with more detailed interviews to determine the following components:

  • Vision of the project. How much does the service team understand your ideas, and how much does their project vision coincide with yours? In addition, the necessary technical and skill base for performing work within the framework of the required graphic styles and pipelines.
  • Communication and comfort of interaction. Openness in all matters, provision of any requested information, and speed of feedback are the moments that distinguish a highly qualified game art outsourcing team such as Fgfactory from others.
  • Project evaluation. Finally, you need to compare proposals for the cost of work on the project from different teams to form a complete picture and make a choice.

As a result, you can choose the most suitable game art outsourcing company for you.

We work with a large number of visual styles for games. Over more than 14 years of providing game art services, we have developed a portfolio and skills that relate to the following styles of game graphics:

  • Casual 2D or 3D graphics. One of the most common directions is characterized by a bright and saturated color scheme, often focusing on cartoonish shapes and styles.
  • Flat 2D graphics. Simple graphics, without additional detailing, can often be done with vector tools and methods.
  • Stylized 2D or 3D graphics. Specific graphics that differ from others and can have unusual shapes.
  • Semi-realistic 2D or 3D graphics. Stylization at the junction of unrealistic and realistic, showing something in between, not reaching realism, which gives it an even more advantageous look.
  • Realistic 2D or 3D graphics. Visualization with the utmost desire to convey the realism of the picture, characterized by detailed work on lighting, shadows, detailing of materials, and realistic shapes.

You can write to us to request examples of game art outsource projects in one of these styles. Or provide your references from other projects that suit you best, and we will be able to select relevant examples from our past cases.

However, selecting a graphic style for a project is often separate from this gradation. More often, the final visual style of the game is a mixture of several directions. The final graphic style for the game is created at the initial stages of either Pre-production or Production of the project. The render quality, lighting, and additional effects and features are selected when concept art is created.

To form a price for creating 2D art or animation, it is worth deciding and detailing the task or set of works as much as possible. Since each art or animation task is unique, no single division and gradation can be used.

A piece of game art can start from $100 per unit and reach tens and hundreds of thousands of dollars for volumes of graphic assets and animation for large projects. The cost of work is continuously formed from the assessment of each unit (character, game background or location, object, building, game icon, banner or illustration, interface element, etc.) and the further summation of all assets and game animation services, included in the project.

Thus, it is worth remembering that:

  • There is no single cost, and there is no single price range for game art and animation outsourcing.
  • Work cost is determined per unit of work - each element, object, or character that needs to be made in the project.
  • Having the cost of each piece of work, the project's total cost is formed.

Please feel free to write to us if you have requests for an estimate of the cost of your project work on game art and animation, and our art and animation outsourcing company specialists will be able to provide you with qualified advice and help with the correct assessment of your game project.

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