Concept art for games is a complex task and a large stage in most game projects. The game often contains various assets including characters, environments, game backgrounds, props and other objects. Thus, in order to perform game concept art, it is necessary to understand the full list of game assets, form the time of work for each of them, and plan the sequence of their creation - from larger and high-level parts to smaller ones.
Concept art of game characters is the formation of the visual style of living objects in the game, which are usually points of attraction for users. Therefore, when developing characters, in addition to stylization, their character, emotions, poses and other components are created.
Concept art of game environments includes the design of the game world, the locations in which the user finds in the game. Synchronization and joint work of concept artists with game designers is important here. Since the visualization of the game world depends on the level design, and directly affects the game balance.
Other objects in the game are usually the filling of the game world and gameplay. Most additional objects only indirectly affect the gameplay and are created to fill the game world with a lot of details, variety and points of interest. However, props and other objects can also affect the gameplay. Here again, close interaction between the concept artist team and game designers is necessary to fill the objects with meaning, as well as their correct use in the gameplay.
Other components of the game, such as key art, background images and other static illustrations also require the work of concept artists. These assets complement the game, adding more attractiveness to potential users.